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TheBolt

The official blog of Abt Electronics & Appliances

Posts Tagged ‘playstation 4’

CES 2014: Sony PlayStation Now Goes to the Cloud

Wednesday, January 8th, 2014

sony playstation now

Image owned by independent.co.uk

Sony announced at CES 2014 that the Sony PlayStation Now will now be a cloud-based videogame streaming service.  This will allow users to have access to a variety of PlayStation games on a wealth of devices.  Expect it to become fully functional by summer 2014.  When this goes live, this will mean you can play PlayStation 3 games on consoles such as the PS4 and PS Vita, as well as Sony’s Bravia range of TVs, along with non-Sony products like smartphones and tablets via dedicated apps.

For tablet loving individuals, you will soon be able to play your favorite PlayStation games.  Never be without your favorite games, and take them wherever you go with the PlayStation Now available summer 2014!

PlayStation 4 has An Arrival Date

Wednesday, August 21st, 2013

sony-unveils-the-playstation-4-2

Yesterday, Sony held a conference in Germany offering the eagerly awaiting crowd all the details on the new PlayStation 4.  Most importantly, you can expect it to arrive on November 15th, 2013, perfect timing for the holiday season.  The PlayStation 4 will be going head-to-head with the Microsoft XBOX One.  It will be interesting to see who will come out on top.  The XBOX has been seeing a bit of negative publicity, so we shall see if that is what gives PS4 a boost.  On top of that, PlayStation 4 will be offering a handful of exclusive games on arrival day.

Check out our original blog entry on the PlayStation 4 to get all the specs.  Which system will you be getting?

PlayStation 4: What to Expect…

Thursday, February 21st, 2013

playstation 4 controller

Last night, Sony announced the release of their newest gaming console, the PlayStation 4.  The news has been 7 years in the making since the release of the PlayStation 3 back in 2006, and since then, rumors, mock-ups, ideas and opinions of the next console have been swirling around the internet ever since.  With great fanfare and a 2-hour unveiling, Sony goes over the meat of their newest console with great hype, but no image of the final product.  This only adds to the interest and general excitement for the impending PlayStation 4.  Here’s what we know, thus far:

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The (Scary) Future of Gaming

Monday, April 2nd, 2012

Credit: Blake Stevenson

I wanted to bring all my fellow gamers an article written by @jeffbakalr  from the team over at Cnet.com called “Say hello to the brave new world of console gaming” The article wonderfully addresses the current issues facing console gamers and how these issues will impact the future of the overall marketplace.

The major issue discussed is the gaming industry’s increasing efforts to eliminate the sharing of games in the name of “anti-piracy.” We have already seen the unique access code strategy, like EA’s online pass, being used to discourage sharing. These codes are only available to those who purchase the game brand new, or can be purchased through the manufacturer. As the article states, the most infamous anti-used-game strategy by a manufacturer was with the release of Batman: Arkham City, where second-hand users were denied access to an entire campaign in the game. Lately, rumors have taken it as far as reporting that future gaming consoles will have built-in features that detect, and deny, used games.

This will have several impacts on our gaming world. First, as you can imagine, companies like GameStop and Gamefly will have real hard time selling/renting used games that lack the content gamers want. As games continue to rise in price, gamers take a level of comfort in the fact that they can sell the used game to help pay for another but this anti-used-game trend will surely thwart that comfort. Now, not only can we not sell our used games back for future gamers to enjoy, we can’t even share games with friends or colleagues. Is this really anti-piracy or just a way to squeeze more money out of an already expensive market? Although these companies foresee an increase in profit with this kind of model, we can surely see the reasons why the opposite may be a more realistic outcome.

The article also poses some excellent predictions for the overall future of gaming. Downloadable content and subscription based services are becoming more popular. A mention of the “end of physical media” and the switch to completely downloaded/streamed content mark excellent points in the future of gaming debate. Anyway, we thought this was an excellent article and worth a read for any gamer; hardcore or casual.

Where do you want gaming to go? We would love to hear what you think.